make rolling fiend animation speed scale with movement speed

This commit is contained in:
Haze Weathers 2023-05-17 00:09:09 -04:00
parent b77ea88c50
commit f88a3a1479
2 changed files with 3 additions and 3 deletions

View file

@ -34,13 +34,11 @@ extents = Vector2( 4, 3.75 )
[node name="RollingFiend" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 40
move_speed = 50.0
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 5 )
position = Vector2( 4, 4 )
frames = SubResource( 3 )
frame = 1
playing = true
[node name="FloorTestShape" type="CollisionShape2D" parent="."]