bullet casing sound
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parent
940a03acec
commit
f7c60470a2
7 changed files with 53 additions and 3 deletions
BIN
audio/sounds/cop_shoot.ogg
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audio/sounds/cop_shoot.ogg
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audio/sounds/cop_shoot.ogg.import
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audio/sounds/cop_shoot.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/cop_shoot.ogg-9b313ebb8fdaa01b18fd3850d015564e.oggstr"
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[deps]
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source_file="res://audio/sounds/cop_shoot.ogg"
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dest_files=[ "res://.import/cop_shoot.ogg-9b313ebb8fdaa01b18fd3850d015564e.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
audio/sounds/shell.ogg
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audio/sounds/shell.ogg
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audio/sounds/shell.ogg.import
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audio/sounds/shell.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/shell.ogg-33573c264b05fde91faa4b27d4763823.oggstr"
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[deps]
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source_file="res://audio/sounds/shell.ogg"
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dest_files=[ "res://.import/shell.ogg-33573c264b05fde91faa4b27d4763823.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -61,6 +61,7 @@ const a_copsquash = preload("res://audio/sounds/copsquash.ogg")
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const a_copsquash2 = preload("res://audio/sounds/cop_splat.ogg")
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const a_copsquash2 = preload("res://audio/sounds/cop_splat.ogg")
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const a_fami_transform = preload("res://audio/sounds/fami_transform.ogg")
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const a_fami_transform = preload("res://audio/sounds/fami_transform.ogg")
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const a_ominous = preload("res://audio/sounds/ominous.ogg")
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const a_ominous = preload("res://audio/sounds/ominous.ogg")
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const a_bullet_casing = preload("res://audio/sounds/shell.ogg")
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var loop_section = null
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var loop_section = null
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var has_looped = false
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var has_looped = false
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12
objects/enemy/bullet_casing.gd
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objects/enemy/bullet_casing.gd
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extends RigidBody2D
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var has_played_sound = false
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func _on_BoneParticle_body_entered(body):
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if !has_played_sound:
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Audio.play_sound(Audio.a_bullet_casing, Audio.ac_climb)
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has_played_sound = true
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@ -1,16 +1,20 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://graphics/particles/bullet_casing.png" type="Texture" id=1]
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[ext_resource path="res://graphics/particles/bullet_casing.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/bullet_casing.gd" type="Script" id=2]
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[sub_resource type="PhysicsMaterial" id=4]
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[sub_resource type="PhysicsMaterial" id=4]
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bounce = 0.75
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bounce = 0.5
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 1, 1.5 )
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extents = Vector2( 1, 1.5 )
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[node name="BoneParticle" type="RigidBody2D"]
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[node name="BoneParticle" type="RigidBody2D"]
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collision_layer = 16
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collision_layer = 17
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physics_material_override = SubResource( 4 )
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physics_material_override = SubResource( 4 )
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contacts_reported = 1
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contact_monitor = true
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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@ -21,3 +25,6 @@ shape = SubResource( 3 )
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__meta__ = {
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__meta__ = {
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"_edit_group_": true
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"_edit_group_": true
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}
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}
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[connection signal="body_entered" from="." to="." method="_on_BoneParticle_body_entered"]
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[connection signal="body_shape_entered" from="." to="." method="_on_BoneParticle_body_shape_entered"]
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