make game over fade out on exit to map

This commit is contained in:
Haze Weathers 2023-10-16 09:32:14 -04:00
parent 1e472333a5
commit f61dbb3d32
2 changed files with 8 additions and 1 deletions

View file

@ -12,6 +12,8 @@ func _ready():
Audio.play_music(load("res://audio/music/74(game_over).ogg"))
func _on_Exit_button_down():
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().paused = false
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
@ -60,6 +60,10 @@ shader_param/delay = Vector2( 0, 0 )
shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
shader_param/border_corners = true
[sub_resource type="SpatialMaterial" id=9]
albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
metallic = 0.35
[node name="GameOver" type="CanvasLayer"]
pause_mode = 2
layer = 110
@ -130,6 +134,7 @@ from mistakes"
align = 1
[node name="3DText" parent="." instance=ExtResource( 2 )]
text_material = SubResource( 9 )
anim = "game over"
[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]