add canopy

This commit is contained in:
pennyrigate 2023-01-18 16:22:22 -05:00
parent ade77af031
commit f55658743a
10 changed files with 221 additions and 0 deletions

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@ -127,6 +127,10 @@ func freeze_frame(time):
timer.connect("timeout", get_tree(), "set_pause", [false])
return timer
#Check if 100%ed
func has_collection_bonus():
return Game.shards == 5 && Game.golds == 50
func _process(delta):
if Debug.entry == false:
#CRT FILTER

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@ -0,0 +1,35 @@
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importer="texture"
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detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
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detect_3d=true
svg/scale=1.0

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graphics/tiles/canopy.png Normal file

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22
maps/canopy.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=1]
[ext_resource path="res://maps/map.gd" type="Script" id=2]
[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=3]
[ext_resource path="res://tilesets/t_canopy.tres" type="TileSet" id=4]
[node name="Map" type="Node2D" groups=["map"]]
script = ExtResource( 2 )
[node name="Camera2D" parent="." instance=ExtResource( 1 )]
[node name="Sprite" type="Sprite" parent="Camera2D"]
position = Vector2( 128, 96 )
z_index = -2
texture = ExtResource( 3 )
[node name="Ground" type="TileMap" parent="Camera2D"]
tile_set = ExtResource( 4 )
cell_size = Vector2( 8, 8 )
format = 1
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90
tilesets/t_canopy.tres Normal file
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@ -0,0 +1,90 @@
[gd_resource type="TileSet" load_steps=9 format=2]
[ext_resource path="res://graphics/tiles/canopy.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
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[sub_resource type="ConvexPolygonShape2D" id=3]
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[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 32, 40 )
0/tile_mode = 2
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 8, 8 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
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"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"one_way_margin": 1.0,
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
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"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0