done with the scrump
This commit is contained in:
parent
298308d805
commit
f4a6c97ca1
39 changed files with 1147 additions and 8 deletions
13
objects/enemy/boss/boss1_gore.gd
Normal file
13
objects/enemy/boss/boss1_gore.gd
Normal file
|
@ -0,0 +1,13 @@
|
|||
extends RigidBody2D
|
||||
|
||||
#MINUMUM AND MAXIMUM IMPULSE
|
||||
var impulse_min = 100
|
||||
var impulse_max = 300
|
||||
|
||||
var rot = 0
|
||||
|
||||
func _ready():
|
||||
#SHOOT OFF AT A RANDOM DIRECTION
|
||||
var impulse_strength = rand_range(impulse_min, impulse_max)
|
||||
var angle = rand_range(-360,360)
|
||||
apply_central_impulse(Vector2(cos(angle), sin(angle)) * impulse_strength)
|
Loading…
Add table
Add a link
Reference in a new issue