fixed issue where inputted cheat paused the game
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e744920cb9
commit
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2 changed files with 4 additions and 1 deletions
3
game.gd
3
game.gd
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@ -38,9 +38,10 @@ const a_doublejump = preload("res://audio/sounds/a_bree.wav")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die = preload("res://audio/sounds/die.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
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const a_die_robot = preload("res://audio/sounds/die_robot.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_gover = preload("res://audio/sounds/gover.wav")
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const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
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const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
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const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
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#Objects
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#Objects
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const block_text = preload("res://objects/hud/blocktext.tscn")
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const block_text = preload("res://objects/hud/blocktext.tscn")
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const pause_screen = preload("res://objects/hud/pause_screen.tscn")
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const pause_screen = preload("res://objects/hud/pause_screen.tscn")
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@ -81,6 +81,7 @@ func _input(event):
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if entry:
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if entry:
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if event.scancode == KEY_ENTER:
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if event.scancode == KEY_ENTER:
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_enter_code()
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_enter_code()
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Game.set_deferred("can_pause",true)
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entry = false
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entry = false
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code = ""
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code = ""
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elif event.scancode == KEY_BACKSPACE:
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elif event.scancode == KEY_BACKSPACE:
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@ -98,6 +99,7 @@ func _input(event):
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func _on_entry():
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func _on_entry():
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Game.play_sound(Game.a_star, Game.ac_cheat)
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Game.play_sound(Game.a_star, Game.ac_cheat)
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Game.can_pause = false
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func _enter_code():
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func _enter_code():
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match code:
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match code:
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