add final boss to level select, make bullets hurt famira
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8 changed files with 160 additions and 8 deletions
15
objects/enemy/2083_bullet.gd
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15
objects/enemy/2083_bullet.gd
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extends Area2D
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const SmallExplosion = preload("res://objects/enemy/boss/2600_small_explosion.tscn")
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export var direction: Vector2 = Vector2.LEFT
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export var speed: float = 50.0
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export var damage: float = 0.0
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func _physics_process(delta: float) -> void:
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position += direction * speed * delta
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func _exit_tree() -> void:
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var explosion = SmallExplosion.instance()
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explosion.position = position
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get_parent().add_child(explosion)
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