add temp sounds and crt filter
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parent
4790b2b2a4
commit
f012e8fa77
21 changed files with 140 additions and 12 deletions
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@ -3,12 +3,12 @@
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=5]
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[ext_resource path="res://objects/collectibles/star.tscn" type="PackedScene" id=4]
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[ext_resource path="res://objects/collectibles/gold.tscn" type="PackedScene" id=5]
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[ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=7]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=9]
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[ext_resource path="res://tilesets/t_water.tres" type="TileSet" id=10]
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[ext_resource path="res://objects/rock/rock.tscn" type="PackedScene" id=11]
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[ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=12]
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[sub_resource type="RectangleShape2D" id=1]
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@ -69,16 +69,67 @@ scale = Vector2( 1, 9 )
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[node name="Shard" parent="Collectibles" instance=ExtResource( 12 )]
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position = Vector2( 32, 40 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Gold" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 48, 40 )
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[node name="Slime" parent="Enemies" instance=ExtResource( 5 )]
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position = Vector2( 128, 152 )
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[node name="Gold2" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 64, 40 )
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[node name="Rock" parent="." instance=ExtResource( 11 )]
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[node name="Gold3" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 80, 40 )
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[node name="Gold4" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 168, 40 )
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[node name="Gold5" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 192, 40 )
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[node name="Gold6" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 136, 152 )
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[node name="Gold7" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 152, 152 )
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[node name="Gold8" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 104, 128 )
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[node name="Gold9" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 88, 128 )
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[node name="Gold10" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 72, 128 )
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[node name="Gold11" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 144, 104 )
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[node name="Rock2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 144, 152 )
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[node name="Gold12" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 160, 104 )
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[node name="Gold13" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 176, 104 )
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[node name="Gold14" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 192, 104 )
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[node name="Gold15" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 112, 80 )
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[node name="Gold17" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 72, 80 )
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[node name="Gold19" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 16, 88 )
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[node name="Gold20" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 24, 88 )
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[node name="Star" parent="Collectibles" instance=ExtResource( 4 )]
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position = Vector2( 16, 136 )
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[node name="Gold21" parent="Collectibles" instance=ExtResource( 5 )]
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position = Vector2( 32, 88 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_left = 256.0
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