add temp sounds and crt filter
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21 changed files with 140 additions and 12 deletions
7
game.gd
7
game.gd
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@ -6,6 +6,13 @@ var current_sector = Vector2(0,0)
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var golds = 0
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var stars = 0
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var shards = 0
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#Audio Channels
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onready var ac_jump = $JumpSound
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onready var ac_collectible = $CollecitbleSound
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#Sounds
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onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
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onready var a_jump = preload("res://audio/sounds/jump.ogg")
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onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")
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func instance_node(node:PackedScene,x:float,y:float,parent):
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var Instance = node.instance()
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