added infinite lives mode
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13 changed files with 109 additions and 11 deletions
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@ -22,12 +22,18 @@ func get_level_data(save_id):
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shards = shards
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}
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func load_options():
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Game.use_lives = file.get_value("options","uselives",Game.use_lives)
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func set_shard_collected(save_id, index, collected = true):
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file.set_value(save_id, "shard_%d" % index, collected)
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func set_score(save_id, score, is_100 = false):
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file.set_value(save_id, "score_100" if is_100 else "score_any", int(score))
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func set_options():
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file.set_value("options","uselives",Game.use_lives)
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func set_time(save_id, time, is_100 = false):
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file.set_value(save_id, "time_100" if is_100 else "time_any", float(time))
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