added infinite lives mode

This commit is contained in:
pennyrigate 2023-02-13 02:30:44 -05:00
parent f19a49f6e7
commit ed04bf1c2e
13 changed files with 109 additions and 11 deletions

View file

@ -17,6 +17,11 @@ export (Color) var bonus_color
func _ready():
Game.time = 0
#Change graphics depending on if lives are on
if Game.use_lives:
$LivesHead.visible = true
else:
$DeathsHead.visible = true
func _physics_process(delta):
#Gold Counter
@ -35,7 +40,10 @@ func _physics_process(delta):
arrow_counter.text = str(Game.arrows)
##TOUCH UP LATER
#Lives counter
lives_counter.text = str(Game.lives)
if Game.use_lives:
lives_counter.text = str(Game.lives)
else:
lives_counter.text = str(Game.deaths)
#Life bonus color
if Game.lives == 2:
lives_counter.modulate = bonus_color

View file

@ -1,7 +1,9 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://graphics/hud/stars_hud.png" type="Texture" id=1]
[ext_resource path="res://graphics/hud/lives_head.png" type="Texture" id=2]
[ext_resource path="res://graphics/hud/hud.png" type="Texture" id=3]
[ext_resource path="res://graphics/hud/deaths_head.png" type="Texture" id=4]
[ext_resource path="res://objects/hud/hud.gd" type="Script" id=6]
[ext_resource path="res://scripts/theme.tres" type="Theme" id=10]
@ -72,6 +74,16 @@ texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 32, 0, 8, 8 )
[node name="LivesHead" type="Sprite" parent="."]
visible = false
position = Vector2( 234, 6 )
texture = ExtResource( 2 )
[node name="DeathsHead" type="Sprite" parent="."]
visible = false
position = Vector2( 236, 6 )
texture = ExtResource( 4 )
[node name="ScoreText" type="Label" parent="."]
margin_left = 137.0
margin_top = -1.0