go to opposite side of ladder if at the top and holding direction (fixes #37)
This commit is contained in:
parent
5f3d907c3f
commit
ebdb4e51aa
2 changed files with 7 additions and 3 deletions
|
@ -109,7 +109,6 @@ func die() -> void:
|
|||
func _on_Grounded_state_entered() -> void:
|
||||
# still jump if pressed frame hit ground
|
||||
if Input.is_action_just_pressed("jump"):
|
||||
print("BOING")
|
||||
state_chart.send_event("jump")
|
||||
# toggle hurtbox shapes
|
||||
grounded_shape.disabled = false
|
||||
|
@ -190,7 +189,12 @@ func _on_Climbing_state_entered() -> void:
|
|||
global_position.y -= get("collision/safe_margin")
|
||||
velocity = Vector2.ZERO
|
||||
snap = Vector2.ZERO
|
||||
if global_position.x < _attached_ladder.middle:
|
||||
var input_dir = sign(Input.get_axis("ui_left", "ui_right"))
|
||||
var ladder_dir = sign(_attached_ladder.middle - global_position.x)
|
||||
var flip = global_position.y - 1.0 <= _attached_ladder.global_position.y and input_dir == ladder_dir
|
||||
print(ladder_dir)
|
||||
print(flip)
|
||||
if ladder_dir >= 0.0 != flip:
|
||||
global_position.x = _attached_ladder.left_snap
|
||||
graphics.scale.x = 1.0
|
||||
else:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue