TURNIWOOD REVOLUTION!!!

This commit is contained in:
Haze Weathers 2024-03-11 15:37:49 -04:00
parent 7993b1d4e5
commit eabc01e512
19 changed files with 285 additions and 41 deletions

View file

@ -1,15 +1,20 @@
tool
extends Node2D
onready var anims = $AnimationPlayer
onready var flip_timer = $FlipTimer
onready var delay_timer = $DelayTimer
onready var static_body = $StaticBody2D
export var time:float = 60
export var delay = 0.0
export(int, "Wood", "Yellow") var color
export var texture: Texture setget _set_texture
onready var time_ms = time / 60.0 # Time is converted from frames @ 60fps to ms
onready var collision_layer = static_body.collision_layer
func _ready():
if Engine.editor_hint:
return
_set_texture(texture)
#Auto start if delay variable is zero
if delay == 0.0:
anims.play("idle")
@ -19,6 +24,11 @@ func _ready():
#Easy mode
time_ms /= Game.enemy_speed_factor
func _set_texture(new_texture: Texture) -> void:
texture = new_texture
if is_inside_tree():
$Sprite.texture = new_texture
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation
if anim_name == "turn":