TURNIWOOD REVOLUTION!!!
This commit is contained in:
parent
7993b1d4e5
commit
eabc01e512
19 changed files with 285 additions and 41 deletions
|
@ -1,15 +1,20 @@
|
|||
tool
|
||||
extends Node2D
|
||||
|
||||
onready var anims = $AnimationPlayer
|
||||
onready var flip_timer = $FlipTimer
|
||||
onready var delay_timer = $DelayTimer
|
||||
onready var static_body = $StaticBody2D
|
||||
export var time:float = 60
|
||||
export var delay = 0.0
|
||||
export(int, "Wood", "Yellow") var color
|
||||
export var texture: Texture setget _set_texture
|
||||
onready var time_ms = time / 60.0 # Time is converted from frames @ 60fps to ms
|
||||
onready var collision_layer = static_body.collision_layer
|
||||
|
||||
func _ready():
|
||||
if Engine.editor_hint:
|
||||
return
|
||||
_set_texture(texture)
|
||||
#Auto start if delay variable is zero
|
||||
if delay == 0.0:
|
||||
anims.play("idle")
|
||||
|
@ -19,6 +24,11 @@ func _ready():
|
|||
#Easy mode
|
||||
time_ms /= Game.enemy_speed_factor
|
||||
|
||||
func _set_texture(new_texture: Texture) -> void:
|
||||
texture = new_texture
|
||||
if is_inside_tree():
|
||||
$Sprite.texture = new_texture
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
#Return to idle after turn animation
|
||||
if anim_name == "turn":
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue