cool new title screen

This commit is contained in:
pennyrigate 2023-09-16 02:42:32 -04:00
parent 08da671afa
commit ea4d34988e
9 changed files with 216 additions and 29 deletions

View file

@ -8,11 +8,11 @@
shader = ExtResource( 2 )
shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 )
shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 )
shader_param/checker_size = Vector2( 8, 8 )
shader_param/pan_speed = Vector2( 0, 0 )
shader_param/cycle_speed = Vector2( 0, 0 )
shader_param/cycle_alternation = Vector2( 0, 0 )
shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shader_param/checker_size = Vector2( 32, 32 )
shader_param/pan_speed = Vector2( 20, 21 )
shader_param/cycle_speed = Vector2( 6, 3 )
shader_param/cycle_alternation = Vector2( 6, 3 )
shader_param/uv_transform = Transform2D( 1, -1, 1, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
@ -45,32 +45,46 @@ tracks/1/keys = {
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("ColorRect:material:shader_param/uv_transform")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Transform2D( 1, -1, 1, 1, 0, 0 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "rainbow_cycle"
length = 5.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
tracks/0/interp = 1
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0, 1, 2, 3, 4, 5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
tracks/1/interp = 1
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0, 1, 2, 3, 4, 5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ), Color( 0.4, 0.52549, 1, 1 ) ]
"values": [ Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ) ]
}
[node name="Credits" type="Node2D"]
@ -86,5 +100,6 @@ position = Vector2( 128, 96 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "rainbow_cycle"
anims/RESET = SubResource( 3 )
anims/rainbow_cycle = SubResource( 4 )