fixed some menu bugs

This commit is contained in:
pennyrigate 2024-07-12 00:18:59 -04:00
parent 906e43df66
commit e8ec987c6a
2 changed files with 16 additions and 8 deletions

View file

@ -12,4 +12,12 @@ func _process(delta):
func _gui_input(event):
if event.is_action_pressed("ui_accept"):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = next_scene.instance()
func _input(event):
if event.is_action_pressed("ui_cancel"):
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = next_scene.instance()

View file

@ -175,9 +175,9 @@ texture_focused = ExtResource( 4 )
[node name="Options" type="TextureButton" parent="Panel"]
material = SubResource( 4 )
margin_left = 8.0
margin_top = 61.0
margin_top = 48.0
margin_right = 16.0
margin_bottom = 69.0
margin_bottom = 56.0
focus_neighbour_top = NodePath("../MarathonMode")
focus_neighbour_bottom = NodePath("../HighScores")
texture_focused = ExtResource( 4 )
@ -185,9 +185,9 @@ texture_focused = ExtResource( 4 )
[node name="HighScores" type="TextureButton" parent="Panel"]
material = SubResource( 4 )
margin_left = 8.0
margin_top = 74.0
margin_top = 61.0
margin_right = 16.0
margin_bottom = 82.0
margin_bottom = 69.0
focus_neighbour_top = NodePath("../Options")
focus_neighbour_bottom = NodePath("../SoundTest")
texture_focused = ExtResource( 4 )
@ -195,9 +195,9 @@ texture_focused = ExtResource( 4 )
[node name="SoundTest" type="TextureButton" parent="Panel"]
material = SubResource( 4 )
margin_left = 8.0
margin_top = 87.0
margin_top = 74.0
margin_right = 16.0
margin_bottom = 95.0
margin_bottom = 82.0
focus_neighbour_top = NodePath("../HighScores")
focus_neighbour_bottom = NodePath("../Exit")
texture_focused = ExtResource( 4 )
@ -205,9 +205,9 @@ texture_focused = ExtResource( 4 )
[node name="Exit" type="TextureButton" parent="Panel"]
material = SubResource( 4 )
margin_left = 8.0
margin_top = 100.0
margin_top = 87.0
margin_right = 16.0
margin_bottom = 108.0
margin_bottom = 95.0
focus_neighbour_top = NodePath("../SoundTest")
focus_neighbour_bottom = NodePath("../Continue")
texture_focused = ExtResource( 4 )