squa compleat
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@ -66,6 +66,7 @@ func _on_2083_energy_changed(amount,laser_energy) -> void:
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func _on_Famira_died() -> void:
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func _on_Famira_died() -> void:
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sg2083.state = sg2083.State.INACTIVE
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sg2083.state = sg2083.State.INACTIVE
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Game.can_pause = false
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var tween = create_tween()
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5)
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tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5)
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