add oxygen timer
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22 changed files with 314 additions and 13 deletions
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@ -28,7 +28,8 @@ export var jump_force: float = 150.0
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export var jump_release_force: float = 0.25
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## impulse added when double jumping
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export var double_jump_force: float = 122.0
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## if on turn on oxygentimer to kill player
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export var underwater = false
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# velocity
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var velocity: Vector2 = Vector2.ZERO
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@ -50,7 +51,8 @@ onready var airborne_shape: CollisionShape2D = $"%AirborneShape"
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onready var ladder_detector: RayCast2D = $"%LadderDetector"
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onready var death_splatter_position: Position2D = $"%DeathSplatterPosition"
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onready var pushable_detector: RayCast2D = $"%PushableDetector"
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onready var oxygen_timer = $OxygenTimer
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onready var oxygen_origin = oxygen_timer.wait_time
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# OVERRIDES #
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func _ready() -> void:
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@ -238,6 +240,8 @@ func _on_Dead_state_entered() -> void:
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# fade into the ether
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graphics.visible = false
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state_chart.send_event("respawn")
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#refill oxygen
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oxygen_timer.start()
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func _on_Respawn_state_entered() -> void:
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global_position = Game.respawn_point
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@ -378,3 +382,7 @@ func _on_Hitbox_body_entered(body: Node) -> void:
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func _on_Ducking_event_received(event):
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if event == "jump":
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position.y -= 1
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func _on_OxygenTimer_timeout():
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if underwater: die()
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