add oxygen timer

This commit is contained in:
pennyrigate 2023-06-18 01:32:46 -04:00
parent fd218d6b13
commit e6a393c5e2
22 changed files with 314 additions and 13 deletions

View file

@ -15,8 +15,10 @@ func _physics_process(delta):
sprite.position.x = sin(lifetime * 4.0) * 4.0
position.y -= speed * delta
func _on_area_entered(area):
if area.is_in_group("player_hitbox") or area.is_in_group("arrow"):
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
func _on_Bubble_body_entered(body):
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
if body.is_in_group("player"):
body.oxygen_timer.start()
Audio.play_sound(Audio.a_bubble,Audio.ac_die)

View file

@ -4,7 +4,7 @@
[ext_resource path="res://objects/environment/bubble/bubble.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2, 2 )
extents = Vector2( 5, 5 )
[node name="Bubble" type="Area2D"]
script = ExtResource( 2 )
@ -18,3 +18,4 @@ vframes = 2
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]