fix softlock with respawn animation
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parent
cd444e84c1
commit
e5b4fa05b0
2 changed files with 20 additions and 12 deletions
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@ -314,12 +314,12 @@ func _on_Drowning_state_entered() -> void:
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animation_player.call_deferred("play", "drown")
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animation_player.call_deferred("play", "drown")
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func _on_Respawn_state_entered() -> void:
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func _on_Respawn_state_entered() -> void:
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animation_player.play("respawn")
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global_position = Game.respawn_point
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global_position = Game.respawn_point
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graphics.visible = true
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graphics.visible = true
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func _on_Respawn_state_exited() -> void:
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func _on_Appearing_state_entered() -> void:
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pass
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global_position = Game.respawn_point
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animation_player.play("respawn")
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func _on_Edge_state_entered():
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func _on_Edge_state_entered():
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animation_player.play("edge")
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animation_player.play("edge")
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@ -531,8 +531,3 @@ func _on_OxygenTimer_timeout():
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#Reset low oxygen effect when leaving level
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#Reset low oxygen effect when leaving level
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func _on_Player_tree_exited():
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func _on_Player_tree_exited():
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set_underwater_audio(false)
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set_underwater_audio(false)
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func _on_animation_finished(anim_name: String) -> void:
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if anim_name == "respawn":
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state_chart.send_event("get_real")
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@ -1235,7 +1235,7 @@ initial_state = NodePath("Grounded")
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[node name="On Died" type="Node" parent="StateChart/Root/Movement"]
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[node name="On Died" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource( 10 )
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script = ExtResource( 10 )
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to = NodePath("../Inactive")
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to = NodePath("../Appearing")
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event = "died"
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event = "died"
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[node name="On StartTeleport" type="Node" parent="StateChart/Root/Movement"]
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[node name="On StartTeleport" type="Node" parent="StateChart/Root/Movement"]
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@ -1527,6 +1527,11 @@ script = ExtResource( 10 )
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to = NodePath("../../Grounded")
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to = NodePath("../../Grounded")
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event = "get_real"
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event = "get_real"
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[node name="On Appear" type="Node" parent="StateChart/Root/Movement/Inactive"]
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script = ExtResource( 10 )
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to = NodePath("../../Appearing")
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event = "appear"
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[node name="Teleporting" type="Node" parent="StateChart/Root/Movement"]
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[node name="Teleporting" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource( 11 )
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script = ExtResource( 11 )
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__meta__ = {
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__meta__ = {
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@ -1538,6 +1543,14 @@ script = ExtResource( 10 )
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to = NodePath("../../Grounded")
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to = NodePath("../../Grounded")
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event = "get_real"
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event = "get_real"
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[node name="Appearing" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource( 11 )
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[node name="On Delay" type="Node" parent="StateChart/Root/Movement/Appearing"]
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script = ExtResource( 10 )
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to = NodePath("../../Grounded")
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delay = 0.4
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[node name="Health" type="Node" parent="StateChart/Root"]
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[node name="Health" type="Node" parent="StateChart/Root"]
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script = ExtResource( 9 )
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script = ExtResource( 9 )
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initial_state = NodePath("Vulnerable")
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initial_state = NodePath("Vulnerable")
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@ -1611,7 +1624,6 @@ script = ExtResource( 11 )
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layer = 128
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layer = 128
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[node name="StateChartDebug" type="Tree" parent="StateDebugLayer"]
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[node name="StateChartDebug" type="Tree" parent="StateDebugLayer"]
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visible = false
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anchor_left = 1.0
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_right = 1.0
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margin_left = -147.0
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margin_left = -147.0
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@ -1641,7 +1653,6 @@ align = 1
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[connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"]
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[connection signal="tree_exited" from="." to="." method="_on_Player_tree_exited"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_finished"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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@ -1683,8 +1694,10 @@ align = 1
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[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_exited"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Appearing" to="." method="_on_Appearing_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Appearing" to="." method="_on_Inactive_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
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[connection signal="state_exited" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_exited"]
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