finally disable the player state-change spam
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@ -119,7 +119,6 @@ func _process_transition(delta: float) -> void:
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_queued_transition_time -= delta
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# if ready, handle transition and clear queue
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if _queued_transition_time <= 0.0:
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print(_queued_transition.name)
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var transition = _queued_transition
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_queued_transition = null
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_queued_transition_time = 0.0
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