diff --git a/objects/player/player.gd b/objects/player/player.gd index c8ad414..707adf2 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -201,7 +201,7 @@ func check_jump(): #Detach ladder if current_state == State.CLIMB: Game.ac_climb.set_stream(null) # stop climb sound - position.x -= sprite.scale.x * 4 + position.x -= sprite.scale.x * 5 else: dust_particles.restart() anims.set_speed_scale(1)