fixed air shoot sprite offset and renamed jump to sg_jump
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parent
92da2106d0
commit
e303d5ac6c
3 changed files with 5 additions and 5 deletions
Before Width: | Height: | Size: 299 B After Width: | Height: | Size: 299 B |
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@ -2,15 +2,15 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/jump.png-695d33639e35e024c8003771673e09df.stex"
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path="res://.import/sg_jump.png-2f20bbb39eaeddb7a35a1fe707095356.stex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://graphics/player/jump.png"
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source_file="res://graphics/player/sg_jump.png"
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dest_files=[ "res://.import/jump.png-695d33639e35e024c8003771673e09df.stex" ]
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dest_files=[ "res://.import/sg_jump.png-2f20bbb39eaeddb7a35a1fe707095356.stex" ]
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[params]
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[params]
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@ -4,7 +4,7 @@
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4]
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[ext_resource path="res://graphics/player/jump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
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[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
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[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
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@ -355,7 +355,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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"values": [ Rect2( 1, 0, 20, 20 ) ]
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}
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}
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tracks/1/type = "value"
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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tracks/1/path = NodePath("Sprite:texture")
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