fixed air shoot sprite offset and renamed jump to sg_jump
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3 changed files with 5 additions and 5 deletions
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@ -4,7 +4,7 @@
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4]
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[ext_resource path="res://graphics/player/jump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=5]
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[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
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[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
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[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
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@ -355,7 +355,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ) ]
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"values": [ Rect2( 1, 0, 20, 20 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:texture")
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