game.gd cleaning and partial results screen implementation

This commit is contained in:
Haze Weathers 2023-09-10 19:28:42 -04:00
parent b126484109
commit e2b3db0b93
16 changed files with 425 additions and 436 deletions

View file

@ -54,11 +54,11 @@ func _physics_process(delta):
#Shard Counter
shard_counter.text = str(Game.shards)
#Star Counter
red_star.visible = Game.stars[0]
yellow_star.visible = Game.stars[1]
green_star.visible = Game.stars[2]
blue_star.visible = Game.stars[3]
magenta_star.visible = Game.stars[4]
red_star.visible = Game.stars_collected[0]
yellow_star.visible = Game.stars_collected[1]
green_star.visible = Game.stars_collected[2]
blue_star.visible = Game.stars_collected[3]
magenta_star.visible = Game.stars_collected[4]
#Score Counter
score_counter.text = "%05d" % Game.score
#Arrow Counter
@ -74,8 +74,6 @@ func _physics_process(delta):
lives_counter.modulate = bonus_color
else:
lives_counter.modulate = Color.white
#High counter
high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)
##Timer
Game.time += delta
time_counter.text = Game.timeify(Game.time)