game.gd cleaning and partial results screen implementation
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16 changed files with 425 additions and 436 deletions
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@ -31,11 +31,10 @@ func _on_Area2D_body_entered(body):
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if body.is_in_group("player"):
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Audio.play_sound(Audio.a_star,Audio.ac_collectible)
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Game.score += 100
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Game.stars[color] = true
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Game.stars_collected[color] = true
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#5 Star reward
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if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]:
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if Game.stars == 5:
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Audio.play_shard_sound()
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Game.shards += 1
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Game.shards_collected[4] = true
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Game.score += 500
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queue_free()
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