game.gd cleaning and partial results screen implementation
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16 changed files with 425 additions and 436 deletions
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@ -16,6 +16,5 @@ func _on_Area2D_body_entered(body):
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emit_signal("collected",number)
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Audio.play_shard_sound()
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Game.score += 500
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Game.shards += 1
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Game.shards_collected[number] = true
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queue_free()
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