game.gd cleaning and partial results screen implementation
This commit is contained in:
parent
b126484109
commit
e2b3db0b93
16 changed files with 425 additions and 436 deletions
|
@ -1,6 +1,6 @@
|
|||
extends "res://maps/map.gd"
|
||||
|
||||
var acab_shard_has_been_collected = false
|
||||
var acab_shard_has_been_collected: bool = false
|
||||
|
||||
func _physics_process(delta):
|
||||
._physics_process(delta)
|
||||
|
@ -8,6 +8,5 @@ func _physics_process(delta):
|
|||
if !acab_shard_has_been_collected:
|
||||
Audio.play_shard_sound()
|
||||
Game.score += 500
|
||||
Game.shards += 1
|
||||
Game.shards_collected[0] = true
|
||||
acab_shard_has_been_collected = true
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue