new exit graphics

This commit is contained in:
Haze Weathers 2023-10-05 19:44:49 -04:00
parent caa33c0592
commit e256cc15cb
6 changed files with 151 additions and 134 deletions

View file

@ -1,21 +1,27 @@
extends Node2D
export var cost = 0
onready var label = $Label
onready var anims = $AnimationPlayer
onready var map = get_owner()
export var cost: int = 0
var open: bool = false
onready var label: Label = $Label
onready var detect_shape: CollisionShape2D = $DetectPlayer/CollisionShape2D
onready var sprite: Sprite = $Sprite
onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
func _ready():
anims.play("closed")
label.text = "" + str(cost)
func _physics_process(delta):
if Game.keys >= cost:
anims.play("open")
if Game.keys >= cost and not open:
open = true
detect_shape.disabled = false
closed_collision.disabled = true
label.visible = false
var tween = create_tween()
tween.tween_property(sprite, "frame", 3, 0.25)
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):
Game.tally_scores()
SceneManager.change_scene(preload("res://menus/results.tscn").instance())
# Game.change_map(load("res://maps/level_select.tscn"))