new exit graphics
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parent
caa33c0592
commit
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6 changed files with 151 additions and 134 deletions
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@ -1,21 +1,27 @@
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extends Node2D
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export var cost = 0
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onready var label = $Label
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onready var anims = $AnimationPlayer
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onready var map = get_owner()
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export var cost: int = 0
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var open: bool = false
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onready var label: Label = $Label
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onready var detect_shape: CollisionShape2D = $DetectPlayer/CollisionShape2D
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onready var sprite: Sprite = $Sprite
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onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
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func _ready():
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anims.play("closed")
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label.text = "¶" + str(cost)
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func _physics_process(delta):
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if Game.keys >= cost:
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anims.play("open")
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if Game.keys >= cost and not open:
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open = true
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detect_shape.disabled = false
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closed_collision.disabled = true
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label.visible = false
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var tween = create_tween()
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tween.tween_property(sprite, "frame", 3, 0.25)
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player_hitbox"):
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Game.tally_scores()
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SceneManager.change_scene(preload("res://menus/results.tscn").instance())
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# Game.change_map(load("res://maps/level_select.tscn"))
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