new exit graphics

This commit is contained in:
Haze Weathers 2023-10-05 19:44:49 -04:00
parent caa33c0592
commit e256cc15cb
6 changed files with 151 additions and 134 deletions

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graphics/exit/exit_back.png Normal file

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/exit_back.png-cd39ec899573a453a62e1f55eaf2a249.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/exit/exit_back.png"
dest_files=[ "res://.import/exit_back.png-cd39ec899573a453a62e1f55eaf2a249.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,21 +1,27 @@
extends Node2D
export var cost = 0
onready var label = $Label
onready var anims = $AnimationPlayer
onready var map = get_owner()
export var cost: int = 0
var open: bool = false
onready var label: Label = $Label
onready var detect_shape: CollisionShape2D = $DetectPlayer/CollisionShape2D
onready var sprite: Sprite = $Sprite
onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
func _ready():
anims.play("closed")
label.text = "" + str(cost)
func _physics_process(delta):
if Game.keys >= cost:
anims.play("open")
if Game.keys >= cost and not open:
open = true
detect_shape.disabled = false
closed_collision.disabled = true
label.visible = false
var tween = create_tween()
tween.tween_property(sprite, "frame", 3, 0.25)
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):
Game.tally_scores()
SceneManager.change_scene(preload("res://menus/results.tscn").instance())
# Game.change_map(load("res://maps/level_select.tscn"))

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@ -1,152 +1,112 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
[ext_resource path="res://objects/environment/exit/exit.gd" type="Script" id=2]
[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=4]
[ext_resource path="res://shaders/beam_of_sin.gdshader" type="Shader" id=4]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=5]
[ext_resource path="res://graphics/exit/exit_back.png" type="Texture" id=6]
[ext_resource path="res://shaders/can_stain.tres" type="Material" id=7]
[sub_resource type="ShaderMaterial" id=1]
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/speed = 5.0
shader_param/cycle_offset = 0.0
shader_param/wave_length = 8.0
shader_param/thickness = 0.1
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 4 )
shader_param/speed = -6.0
shader_param/cycle_offset = 3.0
shader_param/wave_length = 5.0
shader_param/thickness = 0.1
[sub_resource type="Gradient" id=6]
interpolation_mode = 1
offsets = PoolRealArray( 0, 0.5 )
colors = PoolColorArray( 0.345098, 0.74902, 0.878431, 1, 0.396078, 1, 1, 1 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 7.5 )
extents = Vector2( 1, 1 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 7, 7.5 )
[sub_resource type="Animation" id=4]
resource_name = "open"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 16, 0, 16, 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Label:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.4, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 0, 0, 1 ), Color( 0, 1, 0.203922, 1 ), Color( 1, 0, 0, 1 ) ]
}
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 8, 4.5 )
[node name="Exit" type="Node2D"]
z_index = 50
script = ExtResource( 2 )
[node name="Background" type="Sprite" parent="."]
position = Vector2( 0, 5 )
z_index = -1
texture = ExtResource( 6 )
[node name="Sprite" type="Sprite" parent="."]
material = ExtResource( 7 )
texture = ExtResource( 3 )
hframes = 4
[node name="Energy" type="Node2D" parent="Sprite"]
show_behind_parent = true
[node name="Wave1" type="ColorRect" parent="Sprite/Energy"]
material = SubResource( 4 )
margin_left = -7.0
margin_top = -3.0
margin_right = 7.0
margin_bottom = 12.0
color = Color( 0.396078, 1, 1, 1 )
[node name="Wave2" type="ColorRect" parent="Sprite/Energy"]
material = SubResource( 5 )
margin_left = -7.0
margin_top = -3.0
margin_right = 7.0
margin_bottom = 12.0
color = Color( 0.345098, 0.74902, 0.878431, 1 )
[node name="Sparkles" type="CPUParticles2D" parent="Sprite/Energy"]
position = Vector2( 0, 12 )
amount = 16
lifetime = 2.0
emission_shape = 2
emission_rect_extents = Vector2( 6, 0 )
direction = Vector2( 0, -1 )
spread = 0.0
gravity = Vector2( 0, 0 )
initial_velocity = 12.0
damping = 4.0
color_initial_ramp = SubResource( 6 )
[node name="Label" type="Label" parent="."]
material = ExtResource( 5 )
margin_left = -10.0
margin_top = -15.0
margin_right = 30.0
margin_bottom = 5.0
margin_top = -12.0
margin_right = 11.0
margin_bottom = 8.0
theme = ExtResource( 1 )
text = "¶22"
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 16, 24 )
[node name="Area2D" type="Area2D" parent="."]
[node name="DetectPlayer" type="Area2D" parent="."]
z_index = -3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 4.5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectPlayer"]
position = Vector2( 0, 11 )
shape = SubResource( 2 )
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[node name="Collision" type="StaticBody2D" parent="." groups=["can_stain"]]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[node name="ClosedCollision" type="CollisionShape2D" parent="Collision"]
unique_name_in_owner = true
position = Vector2( 0, 4.5 )
shape = SubResource( 7 )
[node name="TopShape" type="CollisionShape2D" parent="Collision"]
position = Vector2( 0, -7.5 )
shape = SubResource( 8 )
[connection signal="area_entered" from="DetectPlayer" to="." method="_on_Area2D_area_entered"]

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shader_type canvas_item;
uniform float speed = 1.0;
uniform float cycle_offset = 0.0;
uniform float wave_length = 1.0;
uniform float thickness = 0.05;
float plot(vec2 st, float pct) {
return step( pct - thickness, st.x) -
step( pct + thickness, st.x);
}
void fragment() {
float x = sin(UV.y * wave_length + TIME * speed + cycle_offset)*0.5+0.5;
COLOR = COLOR * vec4(1.0, 1.0, 1.0, plot(UV * vec2(1.2, 1.0) + vec2(-0.1, 0.0), x));
}