beta gameplay in beta levels ;)
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b6daa18e6c
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4 changed files with 26 additions and 6 deletions
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@ -1094,6 +1094,12 @@ __meta__ = {
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}
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initial_state = NodePath("CanWalk")
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[node name="On AirborneBeta" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource( 10 )
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to = NodePath("../../Airborne/Falling/BetaFalling")
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event = "airborne"
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guard_expression = "beta_gameplay"
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[node name="On Airborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource( 10 )
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to = NodePath("../../Airborne/Falling/CoyoteFalling")
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@ -1330,6 +1336,9 @@ delay = 0.067
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[node name="NormalFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource( 11 )
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[node name="BetaFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource( 11 )
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[node name="ScaredFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource( 11 )
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@ -1534,8 +1543,8 @@ one_shot = true
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
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@ -1546,11 +1555,11 @@ one_shot = true
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Shooting" to="." method="_on_Shooting_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_on_Pushing_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]
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@ -1558,9 +1567,11 @@ one_shot = true
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Falling/CoyoteFalling" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_on_NormalFalling_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Falling/NormalFalling" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_NormalFalling_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/BetaFalling" to="." method="_on_BetaFalling_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Falling/ScaredFalling" to="." method="_on_ScaredFalling_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_on_DoubleJump_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="reset_fall_speed"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/DoubleJump" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_on_AirShooting_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/AirShooting" to="." method="_process_horizontal_movement"]
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