All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd

This commit is contained in:
pennyrigate 2023-02-25 23:44:13 -05:00
parent 30cfad6e7e
commit e1a30188a6
21 changed files with 134 additions and 97 deletions

View file

@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
func _ready():
$AnimatedSprite.play("explode")
Game.play_sound(Game.a_die_robot,Game.ac_die)
Audio.play_sound(Audio.a_die_robot,Audio.ac_die)
func _on_animation_finished():
queue_free()