All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd

This commit is contained in:
pennyrigate 2023-02-25 23:44:13 -05:00
parent 30cfad6e7e
commit e1a30188a6
21 changed files with 134 additions and 97 deletions

View file

@ -21,7 +21,7 @@ signal died()
export var score_for_killing = 0
export var blood = true
var death_sound = Game.a_die
var death_sound = Audio.a_die
var death_blood_offset = Vector2.ZERO
func _on_Hitbox_area_entered(area):
@ -36,7 +36,7 @@ func die():
death_particles.emitting = true
get_parent().add_child(death_particles)
Game.play_sound(death_sound, Game.ac_die)
Audio.play_sound(death_sound, Audio.ac_die)
Game.score += score_for_killing
emit_signal("died")
queue_free()