All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd

This commit is contained in:
pennyrigate 2023-02-25 23:44:13 -05:00
parent 30cfad6e7e
commit e1a30188a6
21 changed files with 134 additions and 97 deletions

View file

@ -29,7 +29,7 @@ func _on_ShootTimer_timeout():
func die():
hp -= 1
Game.play_sound(Game.a_boss_hurt,Game.ac_boss)
Audio.play_sound(Audio.a_boss_hurt,Audio.ac_boss)
match hp:
2:
emit_signal("entered_phase", 2)
@ -41,7 +41,7 @@ func die():
shoot_time = Vector2(0.3,0.5)
0:
Game.instance_node(Gore,position.x,position.y,map)
Game.play_sound(Game.a_scrump_die,Game.ac_boss)
Audio.play_sound(Audio.a_scrump_die,Audio.ac_boss)
emit_signal("entered_phase",4)
queue_free()