All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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21 changed files with 134 additions and 97 deletions
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@ -23,12 +23,12 @@ func _ready():
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Game.play_sound(Game.a_star,Game.ac_collectible)
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Audio.play_sound(Audio.a_star,Audio.ac_collectible)
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Game.score += 100
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Game.stars[color] = true
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#5 Star reward
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if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]:
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Game.play_sound(Game.a_shard,Game.ac_collectible)
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Audio.play_sound(Audio.a_shard,Audio.ac_collectible)
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Game.shards += 1
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Game.shards_collected[4] = true
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Game.score += 500
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