All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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21 changed files with 134 additions and 97 deletions
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@ -9,9 +9,9 @@ func _ready():
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Game.ac_music.stream_paused = true
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Game.play_sound(Game.a_shard,Game.ac_collectible)
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Game.ac_collectible.connect("finished", Game.ac_music, "set_stream_paused", [false])
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Audio.ac_music.stream_paused = true
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Audio.play_sound(Audio.a_shard,Audio.ac_collectible)
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Audio.ac_collectible.connect("finished", Audio.ac_music, "set_stream_paused", [false])
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Game.score += 500
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Game.shards += value
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Game.shards_collected[number] = true
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