add energy mechanic to sg2083
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5 changed files with 53 additions and 5 deletions
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@ -2,12 +2,14 @@ extends "res://maps/map.gd"
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onready var sg_health: HSlider = $"%SGHealth"
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onready var sg_energy: HSlider = $"%SGEnergy"
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onready var fami_health: HSlider = $"%FamiHealth"
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onready var sg2083: KinematicBody2D = $"2083"
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onready var famira: Node2D = $Famira
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func _ready() -> void:
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sg_energy.max_value = sg2083.max_energy
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sg2083.state = sg2083.State.INACTIVE
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famira.animation_player.play("grow", -1.0, 0.0)
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@ -27,3 +29,7 @@ func _on_cutscene_finished() -> void:
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famira.animation_player.play("grow")
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yield(get_tree().create_timer(0.5), "timeout")
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$FamiCutscene/FamiHuman.visible = false
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func _on_2083_energy_changed(amount) -> void:
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sg_energy.value = amount
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