add jumping spider

This commit is contained in:
pennyrigate 2023-01-21 20:33:57 -05:00
parent 3e5f3a67b9
commit e0c4bf6077
6 changed files with 195 additions and 17 deletions

View file

@ -0,0 +1,33 @@
extends "res://objects/enemy/enemy.gd"
export var left_boundary = 0
export var right_boundary = 0
export var speed = 50
export var flip_sprite = true
export var direction = 1
onready var startpos = position
onready var anims = $AnimationPlayer
onready var sprite = $Sprite
func _ready():
anims.play("idle")
func _physics_process(delta):
if anims.current_animation == "jump":
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_boundary * 8):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if position.x <= startpos.x + (-left_boundary * 8):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "idle":
anims.play("jump")
else:
anims.play("idle")

View file

@ -0,0 +1,112 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://graphics/enemy/jumping_spider.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/enemy_jump.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "idle"
length = 0.5
step = 0.35
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "jump"
length = 0.3
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 13, 0, 13, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.15, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, -2 ), Vector2( 4, -16 ), Vector2( 4, -2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.15, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -4 ), Vector2( 0, -18 ), Vector2( 0, -4 ) ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4.5, 4 )
[node name="JumpingSpider" type="Node2D"]
position = Vector2( 0, -4 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 2 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 13, 12 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 1 )
anims/jump = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 3.5, 4 )
shape = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View file

@ -6,7 +6,10 @@ export var direction = 1.0
onready var line = $Line2D
onready var hitbox = $Hitbox
var floor_y = 0.0
export var up_boundary = 0
export var down_boundary = 0
#var floor_y = 0.0
func _ready():
var raycast = $RayCast2D
@ -19,7 +22,8 @@ func _ready():
# detect floor
raycast.cast_to = Vector2(0.0, 192.0)
raycast.force_raycast_update()
floor_y = to_local(raycast.get_collision_point()).y - 3
#floor_y = to_local(raycast.get_collision_point()).y - 3
down_boundary *= 8
raycast.queue_free()
func _physics_process(delta):
@ -27,8 +31,8 @@ func _physics_process(delta):
if hitbox.position.y < 5.0:
hitbox.position.y = 5.0
direction = 1.0
if hitbox.position.y > floor_y:
hitbox.position.y = floor_y
if hitbox.position.y > down_boundary:
hitbox.position.y = down_boundary
direction = -1.0
line.points[1].y = hitbox.position.y
death_blood_offset = hitbox.position