boss behavior stuff
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5 changed files with 60 additions and 16 deletions
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@ -1,5 +1,7 @@
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extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
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signal entered_phase(phase)
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var hp = 3
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var arrow_speed = 80
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export var phase2_speed = 100
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@ -13,16 +15,6 @@ export var arrow_spawns = [Vector2(0,0),Vector2(0,0),Vector2(0,0)]
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func _ready():
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seed(hash("HEROMARK2"))
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func _physics_process(delta):
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match hp:
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2:
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speed = phase2_speed
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shoot_time = Vector2(0.4,0.5)
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1:
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speed = phase3_speed
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shoot_time = Vector2(0.3,0.5)
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0: die()
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func shoot():
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var arrow = ArrowProjectile.instance()
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arrow.global_position = Vector2(
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@ -38,3 +30,17 @@ func shoot():
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func _on_ShootTimer_timeout():
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shoot_timer.start(rand_range(shoot_time.x,shoot_time.y))
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shoot()
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func die():
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hp -= 1
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match hp:
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2:
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emit_signal("entered_phase", 2)
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speed = phase2_speed
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shoot_time = Vector2(0.4,0.5)
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1:
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emit_signal("entered_phase", 3)
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speed = phase3_speed
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shoot_time = Vector2(0.3,0.5)
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0:
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.die()
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