added continuous collision detection and removed print statement
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140116bb30
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2 changed files with 1 additions and 1 deletions
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@ -15,7 +15,6 @@ func _on_Hurtbox_area_entered(area: Area2D) -> void:
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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var speed: float = inverse_lerp(0.0, 250.0, linear_velocity.length())
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var speed: float = inverse_lerp(0.0, 250.0, linear_velocity.length())
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print(speed)
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glow.energy = lerp(0.0, max_glow, speed)
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glow.energy = lerp(0.0, max_glow, speed)
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@ -13,6 +13,7 @@ radius = 4.0
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[node name="ZBall" type="RigidBody2D"]
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[node name="ZBall" type="RigidBody2D"]
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mass = 5.0
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mass = 5.0
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physics_material_override = SubResource( 2 )
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physics_material_override = SubResource( 2 )
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continuous_cd = 2
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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