create rolling fiend

This commit is contained in:
Haze Weathers 2023-01-10 00:30:52 -05:00
parent 1bd6fb04a1
commit dcca66620e
4 changed files with 110 additions and 0 deletions

View file

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extends "res://objects/enemy/enemy.gd"
export var move_speed: float = 0.0
var move_dir: Vector2 = Vector2(-1.0, 0.0)
onready var casts = $Raycasts
onready var wall_cast = $Raycasts/WallCast
onready var floor_cast = $Raycasts/FloorCast
func _physics_process(delta):
position += move_dir * move_speed * delta
var rotation_change = -1.5708
if not floor_cast.is_colliding():
casts.rotation += rotation_change
position -= move_dir
move_dir = move_dir.rotated(rotation_change)
position += move_dir
elif wall_cast.is_colliding():
casts.rotation -= rotation_change
move_dir = move_dir.rotated(-rotation_change)