made some jingles :)))

This commit is contained in:
pennyrigate 2024-02-26 21:56:33 -05:00
parent bf4c85fe44
commit dbd2d47202
16 changed files with 145 additions and 8 deletions

View file

@ -18,7 +18,7 @@ const a_key = preload("res://audio/sounds/key.ogg")
const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
const a_jump = preload("res://audio/sounds/jump.ogg")
const a_star = preload("res://audio/sounds/star.ogg")
const a_shard = preload("res://audio/sounds/shard.ogg")
const a_shard = preload("res://audio/sounds/shard_get.ogg")
const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
const a_sword = preload("res://audio/sounds/sword.ogg")
@ -36,7 +36,10 @@ const a_confirm = preload("res://audio/sounds/confirm.ogg")
const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
const a_good_job = preload("res://audio/sounds/good_job.ogg")
const a_good_job_penny = preload("res://audio/sounds/good_job_penny.ogg")
const a_good_job_haze = preload("res://audio/sounds/good_job_haze.ogg")
const a_good_job_ivy = preload("res://audio/sounds/good_job_ivy.ogg")
const a_good_job_dog = preload("res://audio/sounds/good_job_dog.ogg")
const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
const a_victory = preload("res://audio/sounds/victory.ogg")
const a_shard_results = preload("res://audio/sounds/shard_results.ogg")
@ -68,8 +71,18 @@ func play_shard_sound():
AudioServer.set_bus_mute(idx, true)
ac_music.set_stream_paused(true)
ac_pause_music.set_stream_paused(true)
var r = 0
if Game.deaths == 0:
play_sound(a_good_job,ac_shard)
if Game.shards == 4:
r = randi() % 100
else:
r = randi() % 90
if r <= 30: play_sound(a_good_job_penny,ac_shard)
if r > 30 && r <= 60: play_sound(a_good_job_haze,ac_shard)
if r > 60 && r <= 90: play_sound(a_good_job_ivy,ac_shard)
if r > 90: play_sound(a_good_job_dog,ac_shard)
else:
play_sound(a_shard,ac_shard)