implement marathon start screen
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048d63a353
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7 changed files with 267 additions and 53 deletions
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@ -44,7 +44,7 @@ var current_level: int = 0
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var difficulty: int = Difficulty.SPICY setget _set_difficulty
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var enemy_speed_factor: float = 1.0 # multiplier of enemy speed
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var is_easy_mode: bool = false # whether to do easy-specific behaviors
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var use_lives: bool = false
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var use_lives: bool = true
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var can_pause: bool = true
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var can_restart: bool = true
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var current_palette: String = "default"
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@ -53,6 +53,7 @@ var still_playing: bool = false
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var marathon_mode: bool = true
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var marathon_score: int = 0
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var marathon_lives: int = 2
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var marathon_shards: int = 0
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var next_level: PackedScene
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func _ready():
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@ -74,19 +75,19 @@ func _set_difficulty(value: int) -> void:
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Difficulty.SWEET:
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is_easy_mode = true
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enemy_speed_factor = 0.75
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use_lives = false
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# use_lives = false
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Difficulty.SALTY:
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is_easy_mode = false
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enemy_speed_factor = 1.0
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use_lives = false
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# use_lives = false
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Difficulty.SPICY:
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is_easy_mode = false
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enemy_speed_factor = 1.0
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use_lives = true
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# use_lives = true
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Difficulty.PUNGENT:
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is_easy_mode = false
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enemy_speed_factor = 1.25
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use_lives = true
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# use_lives = true
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#Instances a node
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func instance_node(node:PackedScene,x:float,y:float,parent):
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@ -138,6 +139,7 @@ func tally_scores() -> void:
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# final score
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final_score = score + arrows_bonus + collection_bonus + time_bonus + life_bonus + perfect_bonus
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marathon_score += final_score
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marathon_shards += _get_shards()
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Game.save()
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@ -166,7 +168,8 @@ func clear_collectibles() -> void:
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stars_collected.fill(false)
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shards_collected.fill(false)
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arrows = 0
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lives = marathon_lives if marathon_mode else 2
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if not marathon_mode:
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lives = 0
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deaths = 0
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# score
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score = 0
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