STG-2600 redraw

This commit is contained in:
Haze Weathers 2023-09-08 22:10:26 -04:00
parent d215a8728a
commit d87ff6531c
34 changed files with 584 additions and 203 deletions

View file

@ -2,17 +2,18 @@ extends "res://objects/enemy/enemy.gd"
signal entered_phase(phase)
export var shot_speed = 50
const Bullet = preload("res://objects/enemy/2600_bullet.tscn")
export var shot_speed: float = 50
export var fire_rate: float = 1
export var can_shoot = false
export var can_shoot: bool = false
var hp = 3
var hp: int = 3
onready var Bullet = preload("res://objects/enemy/2600_bullet.tscn")
onready var positions = $Positions
onready var bullet_positions = $"%BulletPositions"
onready var shoot_timer = $ShootTimer
onready var anims = $AnimationPlayer
onready var head_sprite = $Body/Head
onready var head_sprite = $"%Head"
func _on_ShootTimer_timeout():
@ -20,7 +21,7 @@ func _on_ShootTimer_timeout():
func shoot():
Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
for pos in positions.get_children():
for pos in bullet_positions.get_children():
var bullet = Bullet.instance()
bullet.global_position = pos.global_position
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
@ -29,7 +30,7 @@ func shoot():
shoot_timer.wait_time = fire_rate
func _play_laser_sound(play: bool):
if play:
if play:
Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
else:
Audio.ac_boss.playing = false
@ -40,15 +41,14 @@ func die():
anims.play("Beam")
match hp:
2:
Game.instance_node(load("res://objects/enemy/boss/collapse_blocks.tscn"),0,0,get_parent())
Game.instance_node(preload("res://objects/enemy/boss/collapse_blocks.tscn"),0,0,get_parent())
emit_signal("entered_phase", 2)
head_sprite.texture = load("res://graphics/enemy/boss/stg2600_head_cracked.png")
head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_cracked.png")
1:
shot_speed = 70
fire_rate = 0.8
emit_signal("entered_phase", 3)
$Body/Head/Intelli.visible = true
head_sprite.texture = load("res://graphics/enemy/boss/stg2600_head_broken.png")
head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
0:
queue_free()
emit_signal("entered_phase", 4)