STG-2600 redraw
This commit is contained in:
parent
d215a8728a
commit
d87ff6531c
34 changed files with 584 additions and 203 deletions
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@ -2,17 +2,18 @@ extends "res://objects/enemy/enemy.gd"
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signal entered_phase(phase)
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export var shot_speed = 50
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const Bullet = preload("res://objects/enemy/2600_bullet.tscn")
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export var shot_speed: float = 50
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export var fire_rate: float = 1
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export var can_shoot = false
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export var can_shoot: bool = false
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var hp = 3
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var hp: int = 3
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onready var Bullet = preload("res://objects/enemy/2600_bullet.tscn")
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onready var positions = $Positions
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onready var bullet_positions = $"%BulletPositions"
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onready var shoot_timer = $ShootTimer
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onready var anims = $AnimationPlayer
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onready var head_sprite = $Body/Head
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onready var head_sprite = $"%Head"
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func _on_ShootTimer_timeout():
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@ -20,7 +21,7 @@ func _on_ShootTimer_timeout():
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func shoot():
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Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
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for pos in positions.get_children():
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for pos in bullet_positions.get_children():
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var bullet = Bullet.instance()
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bullet.global_position = pos.global_position
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bullet.direction = Vector2.LEFT.rotated(pos.rotation)
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@ -29,7 +30,7 @@ func shoot():
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shoot_timer.wait_time = fire_rate
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func _play_laser_sound(play: bool):
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if play:
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if play:
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Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
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else:
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Audio.ac_boss.playing = false
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@ -40,15 +41,14 @@ func die():
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anims.play("Beam")
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match hp:
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2:
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Game.instance_node(load("res://objects/enemy/boss/collapse_blocks.tscn"),0,0,get_parent())
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Game.instance_node(preload("res://objects/enemy/boss/collapse_blocks.tscn"),0,0,get_parent())
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emit_signal("entered_phase", 2)
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head_sprite.texture = load("res://graphics/enemy/boss/stg2600_head_cracked.png")
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head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_cracked.png")
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1:
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shot_speed = 70
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fire_rate = 0.8
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emit_signal("entered_phase", 3)
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$Body/Head/Intelli.visible = true
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head_sprite.texture = load("res://graphics/enemy/boss/stg2600_head_broken.png")
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head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
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0:
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queue_free()
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emit_signal("entered_phase", 4)
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@ -1,132 +1,61 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/boss/stg2600_head.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/boss/stg2600_leg.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/boss/stg2600_beam.png" type="Texture" id=4]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/beam.png" type="Texture" id=4]
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[ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=5]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/head_intact.png" type="Texture" id=6]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_large.png" type="Texture" id=7]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_medium.png" type="Texture" id=8]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/leg.png" type="Texture" id=9]
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[ext_resource path="res://scripts/sprite_ext.gd" type="Script" id=10]
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[ext_resource path="res://shaders/scale3x.gdshader" type="Shader" id=11]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/foot.png" type="Texture" id=12]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13]
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[ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14]
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[sub_resource type="CanvasItemMaterial" id=7]
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blend_mode = 1
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 14 )
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shader_param/cycle_speed = 1.0
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shader_param/gradient = ExtResource( 13 )
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 7.97672, 8 )
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extents = Vector2( 128, 8 )
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 11 )
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shader_param/pixel_scale = 1.0
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 28.5, 16 )
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extents = Vector2( 20.5, 15.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 44, 16 )
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extents = Vector2( 47, 16 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 38, 13 )
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extents = Vector2( 23, 13 )
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[sub_resource type="Animation" id=4]
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resource_name = "Beam"
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length = 8.0
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length = 4.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Body/Head/Beam:modulate")
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tracks/0/path = NodePath(".:can_shoot")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.201388, 0.3, 0.4, 0.5, 0.6, 0.701388, 0.8, 0.9, 1, 1.1, 1.20139, 1.3, 1.4, 1.5, 1.6, 1.70139, 1.8, 1.9, 2, 2.1, 2.20139, 2.3, 2.4, 2.5, 2.59861, 2.69861, 2.79861, 2.89861, 3, 3.09861, 3.19861, 3.29861, 3.39861, 3.5, 3.59861, 3.69861, 3.79861, 3.89861, 4, 4.09861, 4.19861, 4.3, 4.39861, 4.49861, 4.59861, 4.69861, 4.8, 4.89861, 4.99861, 5.09861, 5.19861, 5.3, 5.39861, 5.49861, 5.59861, 5.69861, 5.8, 5.89861, 5.99861 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Body/Head/Beam:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1.3, 3.1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Body/Head:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2, 3.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Body/Head/Beam:scale")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 13.4376, 1 ), Vector2( 14, 0 ), Vector2( 14, 1 ), Vector2( 14, 1 ), Vector2( 14, 0 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Body/Head/Beam:position")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 3.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( -70, -8 ), Vector2( -70, -8 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath(".:can_shoot")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 3.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("AnimationPlayer:current_animation")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 7.9 ),
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"transitions": PoolRealArray( 1 ),
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"update": 2,
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"values": [ "RESET" ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Body/Head/Beam/Hitbox/CollisionShape2D:disabled")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0, 1.3, 3.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ true, false, true ]
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}
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tracks/8/type = "method"
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tracks/8/path = NodePath(".")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1.4, 3.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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@ -137,6 +66,54 @@ tracks/8/keys = {
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"method": "_play_laser_sound"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Axle/Head/Beam:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1e-05 ), Vector2( 1, 1e-05 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Axle/Head/InternalBeam:scale")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 1.3, 3.1, 3.2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 1.4, 3.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ true, false, true ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Axle/Head:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2, 3.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.001
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@ -152,94 +129,308 @@ tracks/0/keys = {
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Axle/Head/Beam:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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||||
"update": 0,
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"values": [ Vector2( 1, 1e-05 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Axle/Head/InternalBeam:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Axle/Head:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Axle/Head/Beam:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[node name="2600" type="Node2D"]
|
||||
position = Vector2( 0, -16 )
|
||||
script = ExtResource( 1 )
|
||||
can_shoot = true
|
||||
|
||||
[node name="Body" type="Node2D" parent="."]
|
||||
position = Vector2( 1, 0 )
|
||||
[node name="Axle" type="Node2D" parent="."]
|
||||
position = Vector2( 66, 78 )
|
||||
|
||||
[node name="LegR" type="Sprite" parent="Body"]
|
||||
position = Vector2( 44, 112 )
|
||||
texture = ExtResource( 3 )
|
||||
[node name="JointBack" type="Sprite" parent="Axle"]
|
||||
modulate = Color( 0.75, 0.75, 0.75, 1 )
|
||||
position = Vector2( -10, -4 )
|
||||
texture = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="Head" type="Sprite" parent="Body"]
|
||||
position = Vector2( 73, 72 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( -23, -24 )
|
||||
[node name="LegBack" type="Sprite" parent="Axle/JointBack"]
|
||||
show_behind_parent = true
|
||||
rotation = -0.436332
|
||||
texture = ExtResource( 9 )
|
||||
offset = Vector2( 0, 18 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 36 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_edit_ik_": true
|
||||
}
|
||||
|
||||
[node name="Beam" type="Sprite" parent="Body/Head"]
|
||||
visible = false
|
||||
modulate = Color( 1, 0.423529, 0.4, 1 )
|
||||
material = SubResource( 7 )
|
||||
position = Vector2( -70, -8 )
|
||||
scale = Vector2( 13.4376, 1 )
|
||||
[node name="KneeBack" type="Node2D" parent="Axle/JointBack/LegBack"]
|
||||
position = Vector2( 0, 36 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="ShinBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack"]
|
||||
rotation = 0.872665
|
||||
texture = ExtResource( 9 )
|
||||
offset = Vector2( 0, 24 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 48 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="FootBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack/ShinBack"]
|
||||
position = Vector2( 0.00983047, 47.8521 )
|
||||
rotation = -0.436332
|
||||
texture = ExtResource( 12 )
|
||||
offset = Vector2( -11.6527, 2.61113 )
|
||||
script = ExtResource( 10 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
rotation_lock = 0.0
|
||||
|
||||
[node name="Endpoint" type="Position2D" parent="Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack"]
|
||||
position = Vector2( -17, 0 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_gizmo_extents_": 4.0
|
||||
}
|
||||
|
||||
[node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack"]
|
||||
position = Vector2( -8.99999, 5 )
|
||||
remote_path = NodePath("../../../../../../../Hitbox/FootShapeBack")
|
||||
|
||||
[node name="KneeBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack"]
|
||||
texture = ExtResource( 8 )
|
||||
hframes = 8
|
||||
script = ExtResource( 10 )
|
||||
fps = 4.0
|
||||
rotation_lock = 0.0
|
||||
|
||||
[node name="Head" type="Sprite" parent="Axle"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2( 0, -4 )
|
||||
texture = ExtResource( 6 )
|
||||
offset = Vector2( -13, -25 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="End" type="Position2D" parent="Axle/Head"]
|
||||
position = Vector2( -20, -28 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_gizmo_extents_": 4.0
|
||||
}
|
||||
|
||||
[node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/Head"]
|
||||
position = Vector2( -18, -10 )
|
||||
remote_path = NodePath("../../../Hitbox/HeadShape")
|
||||
|
||||
[node name="CannonBG" type="ColorRect" parent="Axle/Head"]
|
||||
show_behind_parent = true
|
||||
margin_left = -64.0
|
||||
margin_top = -18.0
|
||||
margin_right = -32.0
|
||||
margin_bottom = -2.0
|
||||
color = Color( 0.266667, 0.266667, 0.305882, 1 )
|
||||
|
||||
[node name="Intelli" type="Sprite" parent="Axle/Head"]
|
||||
show_behind_parent = true
|
||||
position = Vector2( -37, -32 )
|
||||
texture = ExtResource( 5 )
|
||||
flip_h = true
|
||||
|
||||
[node name="Beam" type="Sprite" parent="Axle/Head"]
|
||||
show_behind_parent = true
|
||||
material = SubResource( 10 )
|
||||
position = Vector2( -58, -10 )
|
||||
scale = Vector2( 1, 1e-05 )
|
||||
texture = ExtResource( 4 )
|
||||
offset = Vector2( -8, 0 )
|
||||
offset = Vector2( -128, 0 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 256, 16 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="Body/Head/Beam" groups=["blocks arrow", "enemy_hitbox"]]
|
||||
position = Vector2( -8.03715, 0 )
|
||||
[node name="Hitbox" type="Area2D" parent="Axle/Head/Beam" groups=["blocks arrow", "enemy_hitbox"]]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Body/Head/Beam/Hitbox"]
|
||||
position = Vector2( 0.0139904, 0 )
|
||||
[node name="BeamShape" type="CollisionShape2D" parent="Axle/Head/Beam/Hitbox"]
|
||||
position = Vector2( -128, 0 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = true
|
||||
|
||||
[node name="Intelli" type="Sprite" parent="Body/Head"]
|
||||
visible = false
|
||||
position = Vector2( -42, -31 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 1, -1 )
|
||||
texture = ExtResource( 5 )
|
||||
[node name="InternalBeam" type="Sprite" parent="Axle/Head"]
|
||||
show_behind_parent = true
|
||||
material = SubResource( 10 )
|
||||
position = Vector2( -33, -10 )
|
||||
texture = ExtResource( 4 )
|
||||
offset = Vector2( -12, 0 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 20, 14 )
|
||||
region_rect = Rect2( 0, 0, 24, 16 )
|
||||
|
||||
[node name="LegL" type="Sprite" parent="Body"]
|
||||
position = Vector2( 67, 112 )
|
||||
texture = ExtResource( 3 )
|
||||
[node name="JointFront" type="Sprite" parent="Axle"]
|
||||
position = Vector2( 11, -4 )
|
||||
texture = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_edit_ik_": true
|
||||
}
|
||||
|
||||
[node name="Positions" type="Node2D" parent="."]
|
||||
[node name="LegFront" type="Sprite" parent="Axle/JointFront"]
|
||||
show_behind_parent = true
|
||||
rotation = -0.436332
|
||||
texture = ExtResource( 9 )
|
||||
offset = Vector2( 0, 18 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 36 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_edit_ik_": true
|
||||
}
|
||||
|
||||
[node name="ShinFront" type="Sprite" parent="Axle/JointFront/LegFront"]
|
||||
material = SubResource( 8 )
|
||||
position = Vector2( 3.8147e-06, 36 )
|
||||
rotation = 0.872665
|
||||
texture = ExtResource( 9 )
|
||||
offset = Vector2( 0, 24 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 48 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="FootFront" type="Sprite" parent="Axle/JointFront/LegFront/ShinFront"]
|
||||
position = Vector2( 0.00983047, 47.8521 )
|
||||
rotation = -0.436332
|
||||
texture = ExtResource( 12 )
|
||||
offset = Vector2( -11.6527, 2.61113 )
|
||||
script = ExtResource( 10 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
rotation_lock = 0.0
|
||||
|
||||
[node name="Endpoint" type="Position2D" parent="Axle/JointFront/LegFront/ShinFront/FootFront"]
|
||||
position = Vector2( -17, 0 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_gizmo_extents_": 4.0
|
||||
}
|
||||
|
||||
[node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/JointFront/LegFront/ShinFront/FootFront"]
|
||||
position = Vector2( -8.99999, 5 )
|
||||
remote_path = NodePath("../../../../../../Hitbox/FootShapeFront")
|
||||
|
||||
[node name="KneeFront" type="Sprite" parent="Axle/JointFront/LegFront"]
|
||||
position = Vector2( 3.8147e-06, 36 )
|
||||
texture = ExtResource( 8 )
|
||||
hframes = 8
|
||||
script = ExtResource( 10 )
|
||||
fps = 4.0
|
||||
rotation_lock = 0.0
|
||||
|
||||
[node name="BulletPositions" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2( -153, -24 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Positions"]
|
||||
[node name="Position1" type="Position2D" parent="BulletPositions"]
|
||||
position = Vector2( 152, 80 )
|
||||
|
||||
[node name="Position2D2" type="Position2D" parent="Positions"]
|
||||
[node name="Position2" type="Position2D" parent="BulletPositions"]
|
||||
position = Vector2( 152, 88 )
|
||||
rotation = -0.436332
|
||||
|
||||
[node name="Position2D3" type="Position2D" parent="Positions"]
|
||||
[node name="Position3" type="Position2D" parent="BulletPositions"]
|
||||
position = Vector2( 152, 96 )
|
||||
rotation = -0.872665
|
||||
|
||||
[node name="ShootTimer" type="Timer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
autostart = true
|
||||
|
||||
[node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]]
|
||||
position = Vector2( 1, 0 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"]
|
||||
position = Vector2( 27.5, 32 )
|
||||
position = Vector2( 26.5, 32.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]]
|
||||
position = Vector2( 1, 0 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 43, 64 )
|
||||
[node name="HeadShape" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 47, 64 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 48, 155 )
|
||||
[node name="FootShapeFront" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 62, 155 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="FootShapeBack" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 41, 155 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Beam = SubResource( 4 )
|
||||
anims/RESET = SubResource( 5 )
|
||||
|
||||
[connection signal="area_entered" from="Body/Head/Beam/Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
[connection signal="area_entered" from="Axle/Head/Beam/Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
|
||||
[connection signal="area_entered" from="WeakSpot" to="." method="_on_WeakSpot_area_entered"]
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue