parent
1b7d93195f
commit
d802ce13b7
6 changed files with 33 additions and 7 deletions
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@ -2,12 +2,13 @@ extends Node
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#Audio Channels
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onready var ac_jump = $JumpSound
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onready var ac_collectible = $CollecitbleSound
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onready var ac_collectible = $CollectibleSound
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onready var ac_climb = $ClimbSound
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onready var ac_die = $DieSound
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onready var ac_music = $Music
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onready var ac_cheat = $CodeEntrySound
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onready var ac_boss = $BossSound
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onready var ac_shard = $ShardSound
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#Sounds
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const a_gold = preload("res://audio/sounds/gold.wav")
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const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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@ -36,3 +37,15 @@ func play_sound(snd,player):
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func play_music(song):
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if Audio.ac_music.stream != song or Audio.ac_music.playing == false:
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play_sound(song,ac_music)
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#Play shard sound, this silences all other sounds including music until the sound ends
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func play_shard_sound():
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_mute(idx, true)
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ac_music.set_stream_paused(true)
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play_sound(a_shard,ac_shard)
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func _on_ShardSound_finished():
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var idx = AudioServer.get_bus_index("sound")
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AudioServer.set_bus_mute(idx, false)
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ac_music.set_stream_paused(false)
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