finally make boss-specific stats popup

This commit is contained in:
Haze Weathers 2024-07-07 16:26:36 -04:00
parent 4068e19857
commit d7e29f43e8
2 changed files with 152 additions and 15 deletions

View file

@ -7,6 +7,7 @@ var made_selection: bool = false
var selected_shard: int = 0 var selected_shard: int = 0
var tween: SceneTreeTween = null var tween: SceneTreeTween = null
var hop_tween: SceneTreeTween = null var hop_tween: SceneTreeTween = null
var boss_shown: bool = false
onready var level_path: Path2D = $LevelPath onready var level_path: Path2D = $LevelPath
onready var player_position: PathFollow2D = $"%PlayerPosition" onready var player_position: PathFollow2D = $"%PlayerPosition"
@ -20,6 +21,7 @@ onready var score_any: Label = $"%ScoreAny"
onready var time_any: Label = $"%TimeAny" onready var time_any: Label = $"%TimeAny"
onready var score_100: Label = $"%Score100" onready var score_100: Label = $"%Score100"
onready var time_100: Label = $"%Time100" onready var time_100: Label = $"%Time100"
onready var boss_time: Label = $"%BossTime"
onready var filled_shards: Node2D = $"%FilledShards" onready var filled_shards: Node2D = $"%FilledShards"
onready var shard_title: Label = $"%ShardTitle" onready var shard_title: Label = $"%ShardTitle"
onready var shard_arrow: Sprite = $"%ShardArrow" onready var shard_arrow: Sprite = $"%ShardArrow"
@ -97,7 +99,6 @@ func _gui_input(event: InputEvent) -> void:
if not made_selection: # player is walking around if not made_selection: # player is walking around
if event.is_action_pressed("ui_accept"): if event.is_action_pressed("ui_accept"):
_update_stats() _update_stats()
animation_player.play("show_stats")
made_selection = true made_selection = true
elif event.is_action_pressed("ui_right"): elif event.is_action_pressed("ui_right"):
var level = int(clamp(selected_level + 1, 0, LevelData.levels.size() - 1)) var level = int(clamp(selected_level + 1, 0, LevelData.levels.size() - 1))
@ -112,6 +113,10 @@ func _gui_input(event: InputEvent) -> void:
Game.current_level = selected_level Game.current_level = selected_level
Game.change_map(LevelData.levels[selected_level].scene) Game.change_map(LevelData.levels[selected_level].scene)
elif event.is_action_pressed("ui_cancel"): elif event.is_action_pressed("ui_cancel"):
if boss_shown:
animation_player.play("hide_boss")
boss_shown = false
else:
animation_player.play("hide_stats") animation_player.play("hide_stats")
made_selection = false made_selection = false
elif event.is_action_pressed("ui_right"): elif event.is_action_pressed("ui_right"):
@ -139,13 +144,13 @@ func _select_level(level_id: int) -> void:
# set text # set text
level_title.text = level.title level_title.text = level.title
#set world name #set world name
print(selected_level) if selected_level < 3: world_title.text = "Garden of love:\nremnants of nature's beauty"
if selected_level < 2: world_title.text = "Garden of love:\nremnants of nature's beauty"
if selected_level == 3: world_title.text = "Artificial life:\namalgam, stranger to the gods" if selected_level == 3: world_title.text = "Artificial life:\namalgam, stranger to the gods"
if selected_level > 3 && selected_level < 7: world_title.text = "Harsh Reality:\nHappiness through Hardship" if selected_level > 3 && selected_level < 7: world_title.text = "Harsh Reality:\nHappiness through Hardship"
if selected_level == 7: world_title.text = "Dr.Intelli the Vengeful monster:\nfriend to no one, cold metal prison" if selected_level == 7: world_title.text = "Dr.Intelli the Vengeful monster:\nfriend to no one, cold metal prison"
if selected_level > 7 && selected_level < 11: world_title.text = "Artificial world:\nend man-made suffering" if selected_level > 7 && selected_level < 11: world_title.text = "Artificial world:\nend man-made suffering"
if selected_level == 11: world_title.text = "This is it SG...\nchange the future, we believe in you" if selected_level == 11: world_title.text = "This is it SG...\nchange the future, we believe in you"
if selected_level > 11: world_title.text = "Great Job!\nwelcome to bonus land!"
# initiate animation # initiate animation
_travel_to_level(level.save_id) _travel_to_level(level.save_id)
@ -192,6 +197,11 @@ func _update_stats() -> void:
# fill in level panel information # fill in level panel information
var save_id = LevelData.levels[selected_level].save_id var save_id = LevelData.levels[selected_level].save_id
var save_data: Save.LevelSaveData = Save.current_file.levels[save_id] var save_data: Save.LevelSaveData = Save.current_file.levels[save_id]
if LevelData.levels[selected_level].boss:
boss_time.text = Game.format_time(save_data.time_any)
animation_player.play("show_boss")
boss_shown = true
else:
score_any.text = "%05d" % save_data.score_any score_any.text = "%05d" % save_data.score_any
time_any.text = Game.format_time(save_data.time_any) time_any.text = Game.format_time(save_data.time_any)
score_100.text = "%05d" % save_data.score_100 score_100.text = "%05d" % save_data.score_100
@ -202,6 +212,7 @@ func _update_stats() -> void:
selected_shard = 0 selected_shard = 0
shard_title.text = LevelData.levels[selected_level].shard_titles[selected_shard] shard_title.text = LevelData.levels[selected_level].shard_titles[selected_shard]
shard_arrow.position.x = filled_shards.get_child(selected_shard).position.x shard_arrow.position.x = filled_shards.get_child(selected_shard).position.x
animation_player.play("show_stats")
func _on_StayHere_pressed() -> void: func _on_StayHere_pressed() -> void:

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=2] [gd_scene load_steps=34 format=2]
[ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1] [ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1]
[ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2] [ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2]
@ -131,6 +131,58 @@ tracks/5/keys = {
"update": 0, "update": 0,
"values": [ Vector2( 1, 1 ) ] "values": [ Vector2( 1, 1 ) ]
} }
tracks/6/type = "value"
tracks/6/path = NodePath("BossCenter:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("BossCenter:rect_scale")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=16]
resource_name = "hide_boss"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("BossCenter:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("BossCenter:rect_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1, 0.04 ), Vector2( 0, 0.04 ) ]
}
[sub_resource type="Animation" id=11] [sub_resource type="Animation" id=11]
resource_name = "hide_exit" resource_name = "hide_exit"
@ -255,6 +307,34 @@ tracks/1/keys = {
"values": [ Vector2( 1, 1 ), Vector2( 1, 0.02 ), Vector2( 0, 0.02 ) ] "values": [ Vector2( 1, 1 ), Vector2( 1, 0.02 ), Vector2( 0, 0.02 ) ]
} }
[sub_resource type="Animation" id=17]
resource_name = "show_boss"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("BossCenter:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("BossCenter:rect_scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0.04 ), Vector2( 1, 0.04 ), Vector2( 1, 1 ) ]
}
[sub_resource type="Animation" id=12] [sub_resource type="Animation" id=12]
resource_name = "show_exit" resource_name = "show_exit"
length = 0.4 length = 0.4
@ -765,11 +845,57 @@ position = Vector2( 31, 71 )
texture = ExtResource( 14 ) texture = ExtResource( 14 )
offset = Vector2( 5, 0 ) offset = Vector2( 5, 0 )
[node name="BossCenter" type="CenterContainer" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 128, 96 )
[node name="BossTimeBox" type="Panel" parent="BossCenter"]
margin_left = 68.0
margin_top = 71.0
margin_right = 188.0
margin_bottom = 121.0
grow_horizontal = 2
grow_vertical = 2
rect_min_size = Vector2( 120, 50 )
rect_pivot_offset = Vector2( 88, 51 )
theme = ExtResource( 4 )
[node name="VBoxContainer" type="VBoxContainer" parent="BossCenter/BossTimeBox"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 8.0
margin_right = -8.0
margin_bottom = -8.0
alignment = 1
[node name="Header" type="Label" parent="BossCenter/BossTimeBox/VBoxContainer"]
material = ExtResource( 6 )
margin_top = 5.0
margin_right = 104.0
margin_bottom = 15.0
theme = ExtResource( 4 )
text = "Swiftest Slay:"
align = 1
[node name="BossTime" type="Label" parent="BossCenter/BossTimeBox/VBoxContainer"]
unique_name_in_owner = true
material = ExtResource( 6 )
margin_top = 19.0
margin_right = 104.0
margin_bottom = 29.0
text = "0:00.00"
align = 1
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 6 ) anims/RESET = SubResource( 6 )
anims/hide_boss = SubResource( 16 )
anims/hide_exit = SubResource( 11 ) anims/hide_exit = SubResource( 11 )
anims/hide_menu = SubResource( 13 ) anims/hide_menu = SubResource( 13 )
anims/hide_stats = SubResource( 8 ) anims/hide_stats = SubResource( 8 )
anims/show_boss = SubResource( 17 )
anims/show_exit = SubResource( 12 ) anims/show_exit = SubResource( 12 )
anims/show_menu = SubResource( 14 ) anims/show_menu = SubResource( 14 )
anims/show_stats = SubResource( 7 ) anims/show_stats = SubResource( 7 )