pennymeat

This commit is contained in:
pennyrigate 2025-07-17 19:30:12 -04:00
parent 26a351b408
commit d6f5925198
4 changed files with 311 additions and 6 deletions

View file

@ -14,7 +14,8 @@ const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
## whether to be temporarily invulnerable after respawning
export var use_iframes: bool = false
## horizontal movement speed
export var walk_speed: float = 50.0
export var walk_speed: float = 75.0
export var air_speed: float = 80.0
## frames until walk speed peak (at 60fps reference)
export var walk_acceleration_frames: float = 1.0
## speed to push pushable objects at
@ -397,7 +398,7 @@ func _process_grounded(delta: float) -> void:
## called when player can move left and rightpass # Repass # Rpass # Replace with function body.eplace with function body.place with function body.
func _process_horizontal_movement(delta: float) -> void:
var input_dir = sign(Input.get_axis("move_left", "move_right") + get_stick_input(JOY_AXIS_0)) # sign() to normalize
velocity.x = input_dir * walk_speed
velocity.x = input_dir * air_speed
if input_dir != 0.0:
graphics.scale.x = input_dir