bypass boss progression locks in debug save
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1 changed files with 4 additions and 1 deletions
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@ -90,7 +90,10 @@ class SaveFile:
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# initialize level save data dictionary
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# initialize level save data dictionary
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levels = {}
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levels = {}
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for level in LevelData.levels:
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for level in LevelData.levels:
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levels[level.save_id] = LevelSaveData.new(level.save_id)
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var data := LevelSaveData.new(level.save_id)
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if debug:
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data.completed = true
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levels[level.save_id] = data
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# return total number of shards
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# return total number of shards
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func get_total_shards() -> int:
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func get_total_shards() -> int:
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