add letter block
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parent
d318add375
commit
d59c37eb49
5 changed files with 139 additions and 2 deletions
BIN
graphics/hud/letter_blocks.png
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BIN
graphics/hud/letter_blocks.png
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35
graphics/hud/letter_blocks.png.import
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35
graphics/hud/letter_blocks.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/letter_blocks.png-b999452f443d17ac8d79aa4caf470f5a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/letter_blocks.png"
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dest_files=[ "res://.import/letter_blocks.png-b999452f443d17ac8d79aa4caf470f5a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=2]
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[gd_scene load_steps=30 format=2]
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[ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
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[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
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[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
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[ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9]
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[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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@ -132,7 +133,6 @@ position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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frame = 1
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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@ -170,4 +170,32 @@ position = Vector2( 112, 176 )
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[node name="Squig" parent="." instance=ExtResource( 1 )]
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position = Vector2( 128, 152 )
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[node name="LetterBlock" parent="." instance=ExtResource( 8 )]
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position = Vector2( 184, 160 )
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glyph = 16
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[node name="LetterBlock2" parent="." instance=ExtResource( 8 )]
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position = Vector2( 192, 152 )
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glyph = 16
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[node name="LetterBlock3" parent="." instance=ExtResource( 8 )]
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position = Vector2( 176, 144 )
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glyph = 16
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[node name="LetterBlock4" parent="." instance=ExtResource( 8 )]
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position = Vector2( 192, 136 )
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glyph = 16
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[node name="LetterBlock5" parent="." instance=ExtResource( 8 )]
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position = Vector2( 216, 152 )
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glyph = 16
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[node name="LetterBlock6" parent="." instance=ExtResource( 8 )]
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position = Vector2( 208, 128 )
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glyph = 16
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[node name="LetterBlock7" parent="." instance=ExtResource( 8 )]
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position = Vector2( 224, 136 )
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glyph = 16
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[editable path="RollingFiend"]
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49
objects/hud/letter_block.gd
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49
objects/hud/letter_block.gd
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tool
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extends "res://objects/enemy/enemy.gd"
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signal letter_chosen(letter)
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enum Glyph {
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A, B, C, D, E, F, G, H,
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I, J, K, L, M, N, O, P,
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Q, R, S, T, U, V, W, X,
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Y, Z, _0, _1, _2, _3, _4, _5,
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_6, _7, _8, _9,
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}
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const GLYPH_STRINGS = [
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"A", "B", "C", "D", "E", "F", "G", "H",
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"I", "J", "K", "L", "M", "N", "O", "P",
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"Q", "R", "S", "T", "U", "V", "W", "X",
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"Y", "Z", "0", "1", "2", "3", "4", "5",
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"6", "7", "8", "9",
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]
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export (Glyph) var glyph: int = 0 setget _set_glyph
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onready var sprite: Sprite = $Sprite
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onready var _seed: float = randf() * 250.0
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func _set_glyph(value: int) -> void:
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glyph = value
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get_node("Sprite").frame = value
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func _ready() -> void:
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if Engine.editor_hint:
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return
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# connect to node in "gets_letters" group so don't have to do the shit manually
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for node in get_tree().get_nodes_in_group("gets_letters"):
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if node.has_method("_on_letter_chosen"):
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connect("letter_chosen", node, "_on_letter_chosen")
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func _process(delta: float) -> void:
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if Engine.editor_hint:
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return
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sprite.position.x = 4.0 + sin(float(Time.get_ticks_msec()) / 250.0 + _seed)
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sprite.position.y = 5.0 + sin(float(Time.get_ticks_msec()) / 125.0 + _seed)
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func die() -> void:
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emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
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func _on_Hitbox_area_entered(area):
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emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
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._on_Hitbox_area_entered(area)
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25
objects/hud/letter_block.tscn
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25
objects/hud/letter_block.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/hud/letter_block.gd" type="Script" id=1]
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[ext_resource path="res://graphics/hud/letter_blocks.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 3.5 )
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[node name="LetterBlock" type="Node2D" groups=["enemy"]]
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script = ExtResource( 1 )
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 4, 5 )
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texture = ExtResource( 2 )
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hframes = 8
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vframes = 5
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4, 4.5 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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