add letter block

This commit is contained in:
Haze Weathers 2023-06-05 17:42:14 -04:00
parent d318add375
commit d59c37eb49
5 changed files with 139 additions and 2 deletions

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/letter_blocks.png-b999452f443d17ac8d79aa4caf470f5a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/hud/letter_blocks.png"
dest_files=[ "res://.import/letter_blocks.png-b999452f443d17ac8d79aa4caf470f5a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=2] [gd_scene load_steps=30 format=2]
[ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5] [ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6] [ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6]
[ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7] [ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7]
[ext_resource path="res://objects/hud/letter_block.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9] [ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=9]
[ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10] [ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10]
[ext_resource path="res://maps/map.gd" type="Script" id=11] [ext_resource path="res://maps/map.gd" type="Script" id=11]
@ -132,7 +133,6 @@ position = Vector2( 48, 120 )
[node name="AnimatedSprite" parent="RollingFiend" index="0"] [node name="AnimatedSprite" parent="RollingFiend" index="0"]
visible = false visible = false
frame = 1
[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"] [node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
material = SubResource( 4 ) material = SubResource( 4 )
@ -170,4 +170,32 @@ position = Vector2( 112, 176 )
[node name="Squig" parent="." instance=ExtResource( 1 )] [node name="Squig" parent="." instance=ExtResource( 1 )]
position = Vector2( 128, 152 ) position = Vector2( 128, 152 )
[node name="LetterBlock" parent="." instance=ExtResource( 8 )]
position = Vector2( 184, 160 )
glyph = 16
[node name="LetterBlock2" parent="." instance=ExtResource( 8 )]
position = Vector2( 192, 152 )
glyph = 16
[node name="LetterBlock3" parent="." instance=ExtResource( 8 )]
position = Vector2( 176, 144 )
glyph = 16
[node name="LetterBlock4" parent="." instance=ExtResource( 8 )]
position = Vector2( 192, 136 )
glyph = 16
[node name="LetterBlock5" parent="." instance=ExtResource( 8 )]
position = Vector2( 216, 152 )
glyph = 16
[node name="LetterBlock6" parent="." instance=ExtResource( 8 )]
position = Vector2( 208, 128 )
glyph = 16
[node name="LetterBlock7" parent="." instance=ExtResource( 8 )]
position = Vector2( 224, 136 )
glyph = 16
[editable path="RollingFiend"] [editable path="RollingFiend"]

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tool
extends "res://objects/enemy/enemy.gd"
signal letter_chosen(letter)
enum Glyph {
A, B, C, D, E, F, G, H,
I, J, K, L, M, N, O, P,
Q, R, S, T, U, V, W, X,
Y, Z, _0, _1, _2, _3, _4, _5,
_6, _7, _8, _9,
}
const GLYPH_STRINGS = [
"A", "B", "C", "D", "E", "F", "G", "H",
"I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9",
]
export (Glyph) var glyph: int = 0 setget _set_glyph
onready var sprite: Sprite = $Sprite
onready var _seed: float = randf() * 250.0
func _set_glyph(value: int) -> void:
glyph = value
get_node("Sprite").frame = value
func _ready() -> void:
if Engine.editor_hint:
return
# connect to node in "gets_letters" group so don't have to do the shit manually
for node in get_tree().get_nodes_in_group("gets_letters"):
if node.has_method("_on_letter_chosen"):
connect("letter_chosen", node, "_on_letter_chosen")
func _process(delta: float) -> void:
if Engine.editor_hint:
return
sprite.position.x = 4.0 + sin(float(Time.get_ticks_msec()) / 250.0 + _seed)
sprite.position.y = 5.0 + sin(float(Time.get_ticks_msec()) / 125.0 + _seed)
func die() -> void:
emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
func _on_Hitbox_area_entered(area):
emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
._on_Hitbox_area_entered(area)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://objects/hud/letter_block.gd" type="Script" id=1]
[ext_resource path="res://graphics/hud/letter_blocks.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 3.5 )
[node name="LetterBlock" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 )
blood = false
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 5 )
texture = ExtResource( 2 )
hframes = 8
vframes = 5
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 4, 4.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]